More randomness
Hey!
I've got another alpha build that you can try :D
This build mostly changes things behind the scenes which makes it easier for me to develop the game but there are some changes related to the AI cars. I've added new AI cars from Racoon Media which makes them look even prettier. AI cars now drive at different speed and they will break if they're about to hit another AI car driver. This changes the pace of the game and it makes it easier in the start and then quickly get's harder when traffic increases. This also means that AI car drivers in the left lane will drive faster than before and you'll need faster reactions to dodge them. A few more sound effects have been added and also a random color scheme for AI cars.
Looking at the tech stuff in a bit more details
This game also target mobile phones and there was some lags caused by instantiation and too heavy shaders. The LD Jam version was creating terrain and ai cars on the fly, this has been changed in this version which now uses a pool instead which decreases the strain on the CPU a lot. I also found that the default Unity shader was too heavy for older mobil phones like Samsung S3 so I changed it to a much more low weight vertex lit shader. The changes was enough to get the game to run at about 50-60 fps on an S3 which is smooth enough.
Auto tree generation
Creating terrain pieces for this game took way more time then I expected. So I've created a tool that paints tree and other objects for me. Here is how it looks in the Unity Editor.
The white area is where the trees will be placed and I can select how many should be placed etc.
With low tree density settings it generates this
And higher density gives this
This feature can be used with any type of object and saves a ton of time :D
What's new in v0.6.6?
v0.6.6
* Fixed bug: AI cars can spawn on top of each other.
* New Feature: Procedural generated trees in "boxes".
* New Features: AI cars detects and reacts to other AI cars.
* New Feature: Swoosh sound added when you pass AI cars.
* New Feature: Added random color to AI cars.
* Improved: Created pop-up script for coins too.
* Improved: Removed newsletter question
* Added SFX when car starts
* Better performance on mobile devices
* Shader optimization, new custom shader vertex lit.
* Changed camera angle slightly
* Reduced break effect
* Add in car camera, you can shift cameras with C
* Added AI cars from Racoon Media
Pixel Driver - Fast paced infinite driving
An endless drive game - low poly style
Status | In development |
Author | Pretty Fly Games |
Genre | Action |
Tags | Arcade, Casual, Driving, Endless, Fast-Paced, flat-shading, infinite-runner, Low-poly, Ludum Dare 39, Retro |
More posts
- New stage in v0.8.5Apr 18, 2018
- Shadows & New car & Turn indicators in v0.8.5Mar 28, 2018
- Pixel Driver – The best indie game on Xbox One Creators Collection 2017Dec 30, 2017
- Pixel Driver v0.8.2 is out with a brand new styleDec 30, 2017
- Pixel Driver v0.7.8 is outOct 10, 2017
- Pixel Driver is out on Xbox One!Oct 05, 2017
- Game mechanics in place and Android beta is outAug 17, 2017
- Ready set go! Pixel Driver is on it’s wayAug 02, 2017
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