Super Jumpy Ball is coming to Nintendo Switch


Hey there!

Sorry about the lack of news and updates, we’re still alive and kicking. We’ve been busy with building new games and trying out a bunch of concepts.

We’ve also been working on an all new version of Super Jumpy Ball for Xbox One and Nintendo Switch. The 1 year anniversary edition for Xbox One was enjoyed and played by a lot of our fans and we felt that the Super Jumpy Ball journey wasn’t quite finished.

So here it is the new and improved Super Jumpy Ball with better graphics, even better controls and support for up to 8 players.

Here is the new trailer for Super Jumpy Ball, please feel free to like it, share it and comment on it.

The Nintendo Switch version will be published on the 6th of September. Once the store page is up we’ll add another news post.

We’d like to thank everyone for your support in this game, without you this game would never have made is as far as it has. Thanks!

So what’s new in this release?


Well obviously Nintendo Switch support is the big news but we kind of forgot to post any news during the recent development so here are a bunch of new release that already got published on Xbox One. However there are some bad news, we’re cutting development of the mobile version. Yeah it’s a pity but it’s not worth the effort at this point and the old version still works.

Detailed changes

v1.3.8
* Nintendo Switch release is ready!
* Improved: End of level cheer sound is too loud, reduced volume.
* Improved: UI tapsound is too loud, reduced volume.
* Fixed Bug: Rotating swords level was using old graphics.

v1.3.7
* New graphics for all levels.
* New graphics for endless runner.
* Improved: Better background in the main menu.
* Improved: Added music volume setting.
* Improved: Added impact sound when ball hit’s ground and basketball rim.
* Improved: Added UI indication how to change character, only shown if you’ve never changed character.
* Improved: Character play sound when you are ready in multiplayer mode and when selecting character.
* Improved: Added country selection which is used for Hall of fame.
* Improved: Multiplayer win screen added.
* Improved: Added number of stars unlocked to level selection page.
* Improved: Added slider for particle effect in settings to increase or decrease particle emission.
* Fixed bug: Camera moves back to start when player dies in endless runner mode.

v1.3.6
* New feature: Character selection screen in multiplayer and single player.
* Improved graphics with new balls.
* Improved: You can access Hall of fame from the main menu.
* Improved: 8 players support added.
* Improved: Added particle trails to ball when jumping, little moar juice.
* Improved: Added option to disable controller vibration.
* Improved: Better UI Navigation, increased size of buttons when they are selected and increased contrast.
* Improved: Time has better UI framing.
* Improved: Basketball reduced game time to 2 min instead of 3.
* Fixed bug: UI back navigation was working at times.
* Fixed Bug: Camera lags in survival mode.
* Fixed bug: Spike balls shot at you lagged at times.
* Fixed Bug: Remove ability for all players to press forward & back and move back in UI, only P1 should be allowed to do this.

v1.3.5
* New game mode: Basketball.
* New Feature: New score UI for Basketball mode.
* Improved: Tweaked the controls a little bit to make them a tad more responsive.
* Improved: Added variation to Endless Survivor.
* Improved: Ball movement in sideways in the air felt over responsive on keyboard and Switch, reduced the max velocity sideways a little bit.
* Improved: Multiplayer changed rim colors of players graphics instead of changing the actual color of the players sprite.
* Improved: Ball jumps tighter against a single wall which makes it climb a single wall faster.
* Fixed Bug: On Endless Survivor when you die the screen goes black.

v1.3.4
* New game mode: Basketball.
* New Feature: New score UI for Basketball mode.
* Improved: Tweaked the controls a little bit to make them a tad more responsive.
* Improved: Added variation to Endless Survivor.
* Improved: Ball movement in sideways in the air felt over responsive on keyboard and Switch, reduced the max velocity sideways a little bit.
* Improved: Multiplayer changed rim colors of players graphics instead of changing the actual color of the players sprite.
* Improved: Ball jumps tighter against a single wall which makes it climb a single wall faster.
* Fixed Bug: On Endless Survivor when you die the screen goes black.

* Internal: Changed GameState from int to enum instead.
* Internal: Increased spawn ahead distance on Endless Survivor.
* Internal: Refactor old HallOfFame to new leaderboard.
* Internal: Added system to fetch player color.
* Internal: Destroyed store manager on load if the platform is not Android since it polls once and a while and can cause lags in UWP.
* Internal: Removed own ads system that was still enabled on Android.

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