Turrets, SFX, Particles and Online Multiplayer support
Yippy, more progress has been made this week. Now missiles don't appear out of thin air in endless mode, they are fired from turrets instead! More sub systems has been converted from 2D to 3D so now you get musics and more sound effects in the game. The online multiplayer mode is also converted but it contains a bunch of bugs so likely it will break while you are playing it.
During next week the focus will be on trying to create a mission mode with some basics things like getting a briefing and completing a set of goals.
Details of v0.5.2:
* Added SAM missile launchers so missiles don't appear out of thin air.
* Added crash sound when plane hits a mountain or anything really
* Added online multiplayer support
* Added menu system
* Added sounds when bullets hits
* Added explosion when you die on multiplayer and single player if you hit a hill.
* Changed, bullets cannot hit other bullets
* Added FPS label with debug flag
* Added Show server latency time
* Added pause menu
* Fixed bug: When a network player is killed no debris is spawn.
* Fixed bug: If you fly into another planes debris parts you die.
Missile Dash
Dodge this
Status | Prototype |
Author | Pretty Fly Games |
Genre | Action |
Tags | 3D, air-combat, Arcade, dogfight, Fast-Paced, leaderboard, Shoot 'Em Up, Unity, War |
More posts
- What happened with the updates?Dec 13, 2018
- Pro or rookie pilot? No worries we've got you covered!Nov 18, 2018
- Did I say 2D top down? Well I was wrong 3D is the way to go!Nov 04, 2018
- Missile Dash - alpha is ready for feedbackOct 28, 2018
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